posted by Lmm 2016. 1. 24. 17:04

Stone Soup 0.18 (up to 0.18-a0-1126-ga2d7f46)

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Highlights

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* New god: Pakellas the Inventive.


Branches, Environment

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* Ziggurat portals no longer appear in Pan.

* The Orcish Mines are now two levels, and only spawn plain orcs as part of

  bands; gold generation is doubled to account for the shorter branch.

* The Elven Halls now contains elementals and dancing weapons (in addition to

  the ones normally found in the Hall of Blades).


Character

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* A new mutation: Sturdy Frame, reducing base ER by 2/4/6 and thus making

  heavy armour easier to wear. Can be a demonspawn mutation.

* The player no longer takes an accuracy penalty for fighting while invisible

  but without SInv (also true of monsters).

* Formicids now have 0 Throwing aptitude (was -2).

* Taking a known shaft now has a 2/3 chance of shafting one floor and 1/3 of

  two floors.

* Breath abilities are no longer mutations and are now unique to draconians

  and nagas.

* Weapon types no longer have distinct strength weights. Instead of dex and str

  both giving varying bonuses to damage, str now solely gives a bonus to-dam,

  and dex now solely gives a bonus to accuracy.


Gods

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* New god: Pakellas the Inventive. Pakellas is a temple god, with an altar

  either in Temple or on D:2-9.

  - Grants MP on kills (at about half the rate of Vehumet) and passive

    wand charge identification.

  - Blocks MP regeneration and hates channeling (staff of energy, crystal

    ball of energy, the Staff of Wucad Mu, and Sublimation of Blood).

  - Piety on kills.

  - 1*: Quick Charge: spend 2/3 your current MP pool to add some charges

    to a wand or rod proportional to your Evocations, your current MP pool,

    and the capacity of the device.

  - At 2*, Pakellas gifts you a wand once (of any type other than heal

    wounds, hasting, and teleportation).

  - 3*: Device Surge: on your next use of an evocable item, spends 1-9 MP

    to apply one to three enhancers to its power output, with maximum

    MP and number of enhancers dependent on piety.

  - Starting at 4*, Pakellas occasionally gifts rods, wands, and miscellaneous

    evokables (always starting with a rod unless you are a felid).

  - 6* capstone: Supercharge: sets a rod to +10 (18/18), or sets a wand's

    capacity to 50% above normal for that wand type (in addition to recharging

    it - this has the effect of improving Quick Charge's efficiency on the

    wand).

* Xom now chaos brands more weapon gifts, and can chaos brand ranged weapons

  again.

* Xom's random spell list has been adjusted slightly.

* Finesse is no longer blocked by stasis.

* Jiyva altars in Dungeon no longer appear as early in Dungeon.

* Cheibriados now blocks chaos effects from hasting the player.

* Piety given for a Ru sacrifice is more explicitly stated.

* Abandoning Yredelemnul now destroys your zombie minions.

* Followers of Elyvilon can pacify insects (again).

* Zin's Recite is now only interrupted if the player is silenced or

  incapacitated (or goes berserk).

* Gozag's Call Merchant now bases the shop quality on the player's level

  rather than on their location.


Items

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* New items:

  - The amulet of dismissal, which has a chance of teleporting away enemies

    that damage the player, but causes a few turns of vertigo (lowered

    accuracy, EV, and spell success) when first worn.

  - The amulet of reflection, which grants a few points of shielding that

    act as a shield of reflection.

  - The amulet of harm, which increases damage dealt to and by the wearer by

    25%.

  - The amulet of magic regeneration, which increases the player MP regen rate

    after a warmup period.

  - The ring of resist corrosion, which has the same effect as the former

    amulet.

  - A figurine of a ziggurat - evoke to create a ziggurat portal. Appears on

    Zig:27 of all ziggurats and in the Tomb:3 loot.

  - Pieces from Xom's chessboard - evoke to randomly swap the positions of

    you and all enemies and LOS, or (on failure) to trigger a Xom effect.

  - Unrand: The +8 frozen axe "Frostbite" {freezing cloud, *Noise +Fly rC+}, an

    executioner's axe with a chance of placing freezing clouds on enemies it

    strikes.

  - Unrand: The +12 armour of Talos {ponderous, rF+}, a troll/ogre-sized suit

    of plate mail.

  - Unrand: The +3 Warlock's Mirror {reflection}, a buckler that allows

    reflection of piercing effects and enchantments, among other things.

* The robe of vines is now +2, Regen+7.

* The Majin-Bo now speaks occasionally.

* The amulet of Cekugob is now an amulet of dismissal.

* The brooch of Shielding is now a +8 amulet of reflection with no AC or EV

  bonus.

* Wearing an amulet of regeneration has no effect until the next time you are

  at full health.

* A new property can now generate on random artefacts: Fragile, which destroys

  the item when it is removed.

* Amulets of faith now grant a 25% bonus to piety, not a 33% bonus.

* Potions of ambrosia now bypass clarity.

* The evocable teleport property +Tele is removed. Rings of teleportation now

  only have the *Tele teleportitis effect.

* Potions of cure mutation are slightly more common.

* Removed items:

  - Amulets of resist mutation, stasis, warding, and corrosion.

  - Ring of invisibility.

  - Potions of degeneration.


Monsters

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* New monsters:

  - Spark wasps, lethally electric swarming insects that appear singularly in

    Spider and in packs in Depths.

  - Iron giants, with all the resilience that iron implies and the ability to

    throw you into the pack of giants they lead.

  - Doom hounds, demonic canines lurking in Tartarus who can howl once to

    create a pack of nasty creatures.

  - Deep elf archers, who have attained a notable level of skill in both

    archery and hexes.

  - Deep elf elementalists, with mastery of all of the elemental schools and

    the noted ability to turn rock into earth elementals to dig out entrenched

    foes.

* Chaos champions lose Chaotic Mirror and instead gain Call of Chaos, an

  ability which applies (usually) positive status effects to allies in its

  line of sight.

* Mnoleg gains Call of Chaos (as above), Random Bolt, and Dig.

* Gloorx Vloq gains Summon Executioners and Black Mark.

* Salamander stormcallers' chant does not need to be continuous; they now

  only need to try to cast Fire Storm at their target three times for it to

  trigger.

* Entropy weavers' corrosion is now instant and smite-targeted, but only

  applies one level of corrosion.

* Ice devils are now tier 4 demons, with lowered HD to match.

* Hellwings now have the swoop attack formerly possessed by blue devils.

* Orange demons have their attacks split - they now have a reaching poison

  sting and a melee-only weakness attack.

* Salamander mystics lose Localised Ignite Poison.

* Natasha, deep elf knights, and salamander stormcallers can no longer cast

  Conjure Flame.

* Banishment from powerful monsters can now send you deeper into the Abyss

  than Abyss:1.

* Deep elf mages are now HD 9 and have new spell sets, including spells

  previously cast by deep elf conjurers and summoners.

* The Sap Magic effect from demonspawn warmongers now has three fixed levels of

  success rate penalty, rather than scaling continuously. Each spell cast while

  under the Sap effect has a fixed chance to increase the penalty level. The

  penalty now expires when the "Sap" status expires.

* Demonspawn corruptors' Corrupt Body spell is now a single-target version of

  the same spell used by wretched stars. These spells both now try to apply

  multiple levels of a single random temporary mutation instead of giving many

  different kinds.

* Ancient champions and death knights no longer have the Haunt spell.

* Swamp worms are now amphibious and generate submerged, emerging to attack the

  player and never resubmerging.

* Deep elf high priests now have an Aura of Brilliance spell that affects all

  allies in their view, making them cast spells more frequently and with more

  spell power.

* Natasha no longer becomes weaker upon revival.

* Removed monsters:

  - Octopode crushers.

  - (Plain) spiders.

  - Salamander firebrands.

  - Blue devils.

  - Brain worms.

  - Deep elf fighters, conjurers, priests, and summoners.

  - Trapdoor spiders.


Spells

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* New spell: Yara's Violent Unravelling (L5 Hexes/Transumations). Dispels

  all cancellable effects on the target and, if any were dispelled, causes

  a damaging explosion of mutagenic energy around the victim.

* Hydra Form now has a fixed number of heads.

* The Infusion spell has a lower power cap, scaling more quickly to the same

  damage bonus as before.

* Spectral Weapon now bases the strength of the summoned weapon on spell power

  instead of weapon skill.

* Alistair's Intoxication is now level 5 and gives Vertigo status instead of

  confusing the player or draining Int, and can sometimes affect rPois

  monsters.

* Monstrous Menagerie is now level 7.

* Shadow creatures is now level 6.


Interface

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* Earth elementalists now have their stones start on b.

* Characters starting with a primary ranged weapon now have their melee weapon

  on b by default.

* An option is added to the butchering prompt to allow butchering only

  (e)dible corpses.

* Auto-eat now triggers for ghouls if they are rotted.

* The religion screen now shows all god powers, with currently accessible

  powers (per level of piety) being highlighted.

* Many previously hardcoded forced mores are now optional and present in the

  default init.txt.

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