Stone Soup 0.18 (up to 0.18-a0-1126-ga2d7f46)
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Highlights
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* New god: Pakellas the Inventive.
Branches, Environment
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* Ziggurat portals no longer appear in Pan.
* The Orcish Mines are now two levels, and only spawn plain orcs as part of
bands; gold generation is doubled to account for the shorter branch.
* The Elven Halls now contains elementals and dancing weapons (in addition to
the ones normally found in the Hall of Blades).
Character
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* A new mutation: Sturdy Frame, reducing base ER by 2/4/6 and thus making
heavy armour easier to wear. Can be a demonspawn mutation.
* The player no longer takes an accuracy penalty for fighting while invisible
but without SInv (also true of monsters).
* Formicids now have 0 Throwing aptitude (was -2).
* Taking a known shaft now has a 2/3 chance of shafting one floor and 1/3 of
two floors.
* Breath abilities are no longer mutations and are now unique to draconians
and nagas.
* Weapon types no longer have distinct strength weights. Instead of dex and str
both giving varying bonuses to damage, str now solely gives a bonus to-dam,
and dex now solely gives a bonus to accuracy.
Gods
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* New god: Pakellas the Inventive. Pakellas is a temple god, with an altar
either in Temple or on D:2-9.
- Grants MP on kills (at about half the rate of Vehumet) and passive
wand charge identification.
- Blocks MP regeneration and hates channeling (staff of energy, crystal
ball of energy, the Staff of Wucad Mu, and Sublimation of Blood).
- Piety on kills.
- 1*: Quick Charge: spend 2/3 your current MP pool to add some charges
to a wand or rod proportional to your Evocations, your current MP pool,
and the capacity of the device.
- At 2*, Pakellas gifts you a wand once (of any type other than heal
wounds, hasting, and teleportation).
- 3*: Device Surge: on your next use of an evocable item, spends 1-9 MP
to apply one to three enhancers to its power output, with maximum
MP and number of enhancers dependent on piety.
- Starting at 4*, Pakellas occasionally gifts rods, wands, and miscellaneous
evokables (always starting with a rod unless you are a felid).
- 6* capstone: Supercharge: sets a rod to +10 (18/18), or sets a wand's
capacity to 50% above normal for that wand type (in addition to recharging
it - this has the effect of improving Quick Charge's efficiency on the
wand).
* Xom now chaos brands more weapon gifts, and can chaos brand ranged weapons
again.
* Xom's random spell list has been adjusted slightly.
* Finesse is no longer blocked by stasis.
* Jiyva altars in Dungeon no longer appear as early in Dungeon.
* Cheibriados now blocks chaos effects from hasting the player.
* Piety given for a Ru sacrifice is more explicitly stated.
* Abandoning Yredelemnul now destroys your zombie minions.
* Followers of Elyvilon can pacify insects (again).
* Zin's Recite is now only interrupted if the player is silenced or
incapacitated (or goes berserk).
* Gozag's Call Merchant now bases the shop quality on the player's level
rather than on their location.
Items
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* New items:
- The amulet of dismissal, which has a chance of teleporting away enemies
that damage the player, but causes a few turns of vertigo (lowered
accuracy, EV, and spell success) when first worn.
- The amulet of reflection, which grants a few points of shielding that
act as a shield of reflection.
- The amulet of harm, which increases damage dealt to and by the wearer by
25%.
- The amulet of magic regeneration, which increases the player MP regen rate
after a warmup period.
- The ring of resist corrosion, which has the same effect as the former
amulet.
- A figurine of a ziggurat - evoke to create a ziggurat portal. Appears on
Zig:27 of all ziggurats and in the Tomb:3 loot.
- Pieces from Xom's chessboard - evoke to randomly swap the positions of
you and all enemies and LOS, or (on failure) to trigger a Xom effect.
- Unrand: The +8 frozen axe "Frostbite" {freezing cloud, *Noise +Fly rC+}, an
executioner's axe with a chance of placing freezing clouds on enemies it
strikes.
- Unrand: The +12 armour of Talos {ponderous, rF+}, a troll/ogre-sized suit
of plate mail.
- Unrand: The +3 Warlock's Mirror {reflection}, a buckler that allows
reflection of piercing effects and enchantments, among other things.
* The robe of vines is now +2, Regen+7.
* The Majin-Bo now speaks occasionally.
* The amulet of Cekugob is now an amulet of dismissal.
* The brooch of Shielding is now a +8 amulet of reflection with no AC or EV
bonus.
* Wearing an amulet of regeneration has no effect until the next time you are
at full health.
* A new property can now generate on random artefacts: Fragile, which destroys
the item when it is removed.
* Amulets of faith now grant a 25% bonus to piety, not a 33% bonus.
* Potions of ambrosia now bypass clarity.
* The evocable teleport property +Tele is removed. Rings of teleportation now
only have the *Tele teleportitis effect.
* Potions of cure mutation are slightly more common.
* Removed items:
- Amulets of resist mutation, stasis, warding, and corrosion.
- Ring of invisibility.
- Potions of degeneration.
Monsters
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* New monsters:
- Spark wasps, lethally electric swarming insects that appear singularly in
Spider and in packs in Depths.
- Iron giants, with all the resilience that iron implies and the ability to
throw you into the pack of giants they lead.
- Doom hounds, demonic canines lurking in Tartarus who can howl once to
create a pack of nasty creatures.
- Deep elf archers, who have attained a notable level of skill in both
archery and hexes.
- Deep elf elementalists, with mastery of all of the elemental schools and
the noted ability to turn rock into earth elementals to dig out entrenched
foes.
* Chaos champions lose Chaotic Mirror and instead gain Call of Chaos, an
ability which applies (usually) positive status effects to allies in its
line of sight.
* Mnoleg gains Call of Chaos (as above), Random Bolt, and Dig.
* Gloorx Vloq gains Summon Executioners and Black Mark.
* Salamander stormcallers' chant does not need to be continuous; they now
only need to try to cast Fire Storm at their target three times for it to
trigger.
* Entropy weavers' corrosion is now instant and smite-targeted, but only
applies one level of corrosion.
* Ice devils are now tier 4 demons, with lowered HD to match.
* Hellwings now have the swoop attack formerly possessed by blue devils.
* Orange demons have their attacks split - they now have a reaching poison
sting and a melee-only weakness attack.
* Salamander mystics lose Localised Ignite Poison.
* Natasha, deep elf knights, and salamander stormcallers can no longer cast
Conjure Flame.
* Banishment from powerful monsters can now send you deeper into the Abyss
than Abyss:1.
* Deep elf mages are now HD 9 and have new spell sets, including spells
previously cast by deep elf conjurers and summoners.
* The Sap Magic effect from demonspawn warmongers now has three fixed levels of
success rate penalty, rather than scaling continuously. Each spell cast while
under the Sap effect has a fixed chance to increase the penalty level. The
penalty now expires when the "Sap" status expires.
* Demonspawn corruptors' Corrupt Body spell is now a single-target version of
the same spell used by wretched stars. These spells both now try to apply
multiple levels of a single random temporary mutation instead of giving many
different kinds.
* Ancient champions and death knights no longer have the Haunt spell.
* Swamp worms are now amphibious and generate submerged, emerging to attack the
player and never resubmerging.
* Deep elf high priests now have an Aura of Brilliance spell that affects all
allies in their view, making them cast spells more frequently and with more
spell power.
* Natasha no longer becomes weaker upon revival.
* Removed monsters:
- Octopode crushers.
- (Plain) spiders.
- Salamander firebrands.
- Blue devils.
- Brain worms.
- Deep elf fighters, conjurers, priests, and summoners.
- Trapdoor spiders.
Spells
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* New spell: Yara's Violent Unravelling (L5 Hexes/Transumations). Dispels
all cancellable effects on the target and, if any were dispelled, causes
a damaging explosion of mutagenic energy around the victim.
* Hydra Form now has a fixed number of heads.
* The Infusion spell has a lower power cap, scaling more quickly to the same
damage bonus as before.
* Spectral Weapon now bases the strength of the summoned weapon on spell power
instead of weapon skill.
* Alistair's Intoxication is now level 5 and gives Vertigo status instead of
confusing the player or draining Int, and can sometimes affect rPois
monsters.
* Monstrous Menagerie is now level 7.
* Shadow creatures is now level 6.
Interface
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* Earth elementalists now have their stones start on b.
* Characters starting with a primary ranged weapon now have their melee weapon
on b by default.
* An option is added to the butchering prompt to allow butchering only
(e)dible corpses.
* Auto-eat now triggers for ghouls if they are rotted.
* The religion screen now shows all god powers, with currently accessible
powers (per level of piety) being highlighted.
* Many previously hardcoded forced mores are now optional and present in the
default init.txt.
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